using System; using Server; using Server.Network; namespace Server.Items { public class FarmableWatermelon : FarmableCrop { public static int GetCropID() { return 0x0DC7; } public override Item GetCropObject() { Watermelon watermelon = new Watermelon(); watermelon.ItemID = 0xC5C; return watermelon; } public override int GetPickedID() { return 0x0C5F; } [Constructable] public FarmableWatermelon(): base( GetCropID() ) { Name = "watermelon"; } public FarmableWatermelon( Serial serial ): base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }