using System; using Server.Items; using Server.Network; namespace Server.Items { public abstract class BaseIngot : Item { private CraftResource m_Resource; [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get{ return m_Resource; } set{ m_Resource = value; InvalidateProperties(); } } public override double DefaultWeight { get { return 0.1; } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version writer.Write( (int) m_Resource ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { m_Resource = (CraftResource)reader.ReadInt(); break; } case 0: { OreInfo info = OreInfo.Iron; m_Resource = CraftResources.GetFromOreInfo( info ); break; } } } public BaseIngot( CraftResource resource ) : this( resource, 1 ) { } public BaseIngot( CraftResource resource, int amount ) : base( 0x1BF2 ) { Stackable = true; Amount = amount; Hue = CraftResources.GetHue( resource ); m_Resource = resource; } public BaseIngot( Serial serial ) : base( serial ) { } public override void AddNameProperty( ObjectPropertyList list ) { if ( Amount > 1 ) list.Add( 1050039, "{0}\t#{1}", Amount, 1027154 ); // ~1_NUMBER~ ~2_ITEMNAME~ else list.Add( 1027154 ); // ingots } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( !CraftResources.IsStandard( m_Resource ) ) { int num = CraftResources.GetLocalizationNumber( m_Resource ); if ( num > 0 ) list.Add( num ); else list.Add( CraftResources.GetName( m_Resource ) ); } } public override int LabelNumber { get { return 1042692; } } } [FlipableAttribute( 0x1BF2, 0x1BEF )] public class IronIngot : BaseIngot { [Constructable] public IronIngot() : this( 1 ) { } [Constructable] public IronIngot( int amount ) : base( CraftResource.Iron, amount ) { } public IronIngot( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }