using System; using Server.Network; using Server.Targeting; namespace Server.Items { public class Fish : Item, ICarvable { public void Carve( Mobile from, Item item ) { base.ScissorHelper( from, new RawFishSteak(), 4 ); } [Constructable] public Fish() : this( 1 ) { } [Constructable] public Fish( int amount ) : base( Utility.Random( 0x09CC, 4 ) ) { Stackable = true; Weight = 1.0; Amount = amount; } public Fish( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }