using System; using Server.Items; using Server.Network; namespace Server.Items { [FlipableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )] public class BoltOfCloth : Item, IScissorable, IDyable { [Constructable] public BoltOfCloth() : this( 1 ) { } [Constructable] public BoltOfCloth( int amount ) : base( 0xF95 ) { Stackable = true; Weight = 5.0; Amount = amount; } public BoltOfCloth( Serial serial ) : base( serial ) { } public bool Dye( Mobile from, DyeTub sender ) { if ( Deleted ) return false; Hue = sender.DyedHue; return true; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; base.ScissorHelper( from, new UncutCloth(), 25 ); return true; } public override void OnSingleClick( Mobile from ) { int number = (Amount == 1) ? 1049122 : 1049121; from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", (Amount * 50).ToString() ) ); } } }