using System; using Server.Items; using Server.Network; namespace Server.Items { [FlipableAttribute( 0x1766, 0x1768 )] public class Cloth : Item, IScissorable, IDyable { public override double DefaultWeight { get { return 0.1; } } [Constructable] public Cloth() : this( 1 ) { } [Constructable] public Cloth( int amount ) : base( 0x1766 ) { Name = "cloth"; Stackable = true; Amount = amount; } public Cloth( Serial serial ) : base( serial ) { } public bool Dye( Mobile from, DyeTub sender ) { if ( Deleted ) return false; Hue = sender.DyedHue; return true; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnSingleClick( Mobile from ) { int number = (Amount == 1) ? 1049124 : 1049123; from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) ); } public bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; base.ScissorHelper( from, new Bandage(), 1 ); return true; } } }