using System; namespace Server.Items { public class Drums : BaseInstrument { [Constructable] public Drums() : base( 0xE9C, 0x38, 0x39 ) { Name = "drum"; Weight = 4.0; } public Drums( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 3.0 ) Weight = 4.0; } } }