using System; using Server.Network; using Server.Prompts; using Server.Multis; using Server.Regions; namespace Server.Items { public class MagicRune : Item, IDyable { private string m_Description; private bool m_Marked; private Point3D m_Target; private Map m_TargetMap; private BaseHouse m_House; private Mobile m_Owner; public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( (Item) m_House ); writer.Write( (string) m_Description ); writer.Write( (bool) m_Marked ); writer.Write( (Point3D) m_Target ); writer.Write( (Map) m_TargetMap ); writer.Write( (Mobile) m_Owner ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_House = reader.ReadItem() as BaseHouse; m_Description = reader.ReadString(); m_Marked = reader.ReadBool(); m_Target = reader.ReadPoint3D(); m_TargetMap = reader.ReadMap(); m_Owner = reader.ReadMobile(); } [CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )] public Mobile Owner { get { return m_Owner; } set{ m_Owner = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )] public BaseHouse House { get { if ( m_House != null && m_House.Deleted ) House = null; return m_House; } set{ m_House = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )] public string Description { get { return m_Description; } set { m_Description = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )] public bool Marked { get { return m_Marked; } set { if ( m_Marked != value ) { m_Marked = value; InvalidateProperties(); } } } [CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )] public Point3D Target { get { return m_Target; } set { m_Target = value; } } [CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )] public Map TargetMap { get { return m_TargetMap; } set { if ( m_TargetMap != value ) { m_TargetMap = value; InvalidateProperties(); } } } public virtual bool Dye( Mobile from, DyeTub sender ) { if ( Deleted ) return false; else if ( RootParent is Mobile && from != RootParent ) return false; Hue = sender.DyedHue; return true; } public void Mark( Mobile m ) { m_Marked = true; m_Owner = m; bool setDesc = false; m_House = null; m_Target = m.Location; m_TargetMap = m.Map; if( !setDesc ) m_Description = BaseRegion.GetRuneNameFor( Region.Find( m_Target, m_TargetMap ) ); ItemID = 0x1f15; InvalidateProperties(); } private const string RuneFormat = "a rune for {0}"; public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( m_Marked ) { string desc; if ( (desc = m_Description) == null || (desc = desc.Trim()).Length == 0 ) desc = "an unknown location"; list.Add( ("{0}"), String.Format( RuneFormat, desc ) ); } } public override void AddNameProperties(ObjectPropertyList list) { base.AddNameProperties(list); if ( Owner != null ){ list.Add( 1070722, "Belongs to " + Owner.Name + "" ); } } public override void OnDoubleClick( Mobile from ) { int number; if ( !IsChildOf( from.Backpack ) ) { number = 1042001; // That must be in your pack for you to use it. } else if ( House != null ) { number = 1062399; // You cannot edit the description for this rune. } else if ( m_Marked ) { number = 501804; // Please enter a description for this marked object. from.Prompt = new RenamePrompt( this ); } else { number = 501805; // That rune is not yet marked. } from.SendLocalizedMessage( number ); } private class RenamePrompt : Prompt { private MagicRune m_Rune; public RenamePrompt( MagicRune rune ) { m_Rune = rune; } public override void OnResponse( Mobile from, string text ) { if ( m_Rune.House == null && m_Rune.Marked ) { m_Rune.Description = text; from.SendLocalizedMessage( 1010474 ); // The etching on the rune has been changed. } } } [Constructable] public MagicRune() : base( 0x1F14 ) { Weight = 1.0; } public MagicRune( Serial serial ) : base( serial ) { } } }