using System; using Server; namespace Server.Items { public class HealPotion : BaseHealPotion { public override int MinHeal { get { return 6; } } public override int MaxHeal { get { return 20; } } public override double Delay{ get{ return 10.0; } } [Constructable] public HealPotion() : base( PotionEffect.Heal ) { } public HealPotion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }