using System; using Server; namespace Server.Items { public class DeadlyPoisonPotion : BasePoisonPotion { public override Poison Poison{ get{ return Poison.Deadly; } } public override double MinPoisoningSkill{ get{ return 95.0; } } public override double MaxPoisoningSkill{ get{ return 100.0; } } [Constructable] public DeadlyPoisonPotion() : base( PotionEffect.PoisonDeadly ) { } public DeadlyPoisonPotion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }