using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a dog corpse" )] public class Dog : BaseCreature { [Constructable] public Dog() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a dog"; Body = 217; Hue = Utility.RandomAnimalHue(); BaseSoundID = 0x85; SetStr( 27, 37 ); SetDex( 28, 43 ); SetInt( 29, 37 ); SetHits( 17, 22 ); SetMana( 0 ); SetDamage( 4, 7 ); SetSkill( SkillName.MagicResist, 22.1, 47.0 ); SetSkill( SkillName.Tactics, 19.2, 31.0 ); SetSkill( SkillName.HandToHand, 19.2, 31.0 ); Fame = 0; Karma = 300; VirtualArmor = 12; } public override int Meat{ get{ return 1; } } public Dog(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }