using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a bull corpse" )] public class Bull : BaseCreature { [Constructable] public Bull() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a bull"; Body = Utility.RandomList( 232, 233 ); BaseSoundID = 0x64; if ( 0.5 >= Utility.RandomDouble() ) Hue = 0x901; SetStr( 77, 111 ); SetDex( 56, 75 ); SetInt( 47, 75 ); SetHits( 50, 64 ); SetMana( 0 ); SetDamage( 4, 9 ); SetSkill( SkillName.MagicResist, 17.6, 25.0 ); SetSkill( SkillName.Tactics, 67.6, 85.0 ); SetSkill( SkillName.HandToHand, 40.1, 57.5 ); Fame = 0; Karma = 600; VirtualArmor = 28; } public override int Meat{ get{ return 10; } } public override int Hides{ get{ return 15; } } public Bull(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }