using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a terathan avenger corpse" )] public class TerathanAvenger : BaseCreature { [Constructable] public TerathanAvenger() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a terathan avenger"; Body = 79; BaseSoundID = 0x24D; SetStr( 467, 645 ); SetDex( 77, 95 ); SetInt( 126, 150 ); SetHits( 296, 372 ); SetMana( 46, 70 ); SetDamage( 18, 22 ); SetSkill( SkillName.Concentration, 70.3, 100.0 ); SetSkill( SkillName.Magery, 70.3, 100.0 ); SetSkill( SkillName.Poisoning, 60.1, 80.0 ); SetSkill( SkillName.MagicResist, 65.1, 80.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.HandToHand, 90.1, 100.0 ); Fame = 15000; Karma = -15000; VirtualArmor = 50; } public override void GenerateLoot() { AddLoot( LootPack.Rich, 2 ); AddLoot( LootPack.HighPotions ); } public override Poison PoisonImmune{ get{ return Poison.Deadly; } } public override Poison HitPoison{ get{ return Poison.Deadly; } } public override int Meat{ get{ return 2; } } public TerathanAvenger( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 263 ) BaseSoundID = 0x24D; } } }