using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a minotaur corpse" )] public class Minotaur : BaseCreature { [Constructable] public Minotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a minotaur"; Body = Utility.RandomList( 97, 343 ); BaseSoundID = 0x5DF; SetStr( 256, 280 ); SetDex( 116, 135 ); SetInt( 61, 80 ); SetHits( 196, 220 ); SetStam( 76, 95 ); SetMana( 0 ); SetDamage( 12, 24 ); SetSkill( SkillName.MagicResist, 56.1, 64.0 ); SetSkill( SkillName.Tactics, 80.1, 90.0 ); SetSkill( SkillName.HandToHand, 80.1, 90.0 ); Fame = 4000; Karma = -4000; VirtualArmor = 40; PackItem( new DoubleAxe() ); } public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); } public Minotaur( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }