using System; using System.Collections; using Server.Misc; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a ratman's corpse" )] public class Ratman : BaseCreature { public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } } [Constructable] public Ratman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "ratman" ); HiddenTitle = "the ratman"; Body = Utility.RandomList( 42, 44, 45 ); BaseSoundID = 437; Clan = Clan.Humanoid; SetStr( 96, 120 ); SetDex( 81, 100 ); SetInt( 36, 60 ); SetHits( 58, 72 ); SetDamage( 4, 5 ); SetSkill( SkillName.MagicResist, 35.1, 60.0 ); SetSkill( SkillName.Tactics, 50.1, 75.0 ); SetSkill( SkillName.HandToHand, 50.1, 75.0 ); Fame = 1500; Karma = -1500; VirtualArmor = 28; } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Hides{ get{ return 8; } } public Ratman( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }