using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a corpser corpse" )] public class Corpser : BaseCreature { [Constructable] public Corpser() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a corpser"; Body = 69; BaseSoundID = 684; SetStr( 156, 180 ); SetDex( 26, 45 ); SetInt( 26, 40 ); SetHits( 94, 108 ); SetMana( 0 ); SetDamage( 10, 23 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 45.1, 60.0 ); SetSkill( SkillName.HandToHand, 45.1, 60.0 ); Fame = 1000; Karma = -1000; VirtualArmor = 18; PackWood( 10 ); PackItem( new MandrakeRoot( 3 ) ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override Poison PoisonImmune{ get{ return Poison.Lesser; } } public override bool DisallowAllMoves{ get{ return true; } } public Corpser( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 352 ) BaseSoundID = 684; } } }