using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a dinosaur corpse" )] public class Tyranasaur : BaseCreature { [Constructable] public Tyranasaur () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a tyranasaur"; Body = 246; BaseSoundID = 0x4FB; SetStr( 796, 825 ); SetDex( 86, 105 ); SetInt( 40, 60 ); SetHits( 478, 495 ); SetDamage( 16, 22 ); SetSkill( SkillName.Tactics, 97.6, 100.0 ); SetSkill( SkillName.HandToHand, 90.1, 92.5 ); Fame = 10000; Karma = -10000; VirtualArmor = 60; } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override int Meat{ get{ return 19; } } public override int Hides{ get{ return 20; } } public Tyranasaur( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }