using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a naga corpse" )] public class NagaWarrior : BaseCreature { [Constructable] public NagaWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a naga warrior"; Body = 174; BaseSoundID = 634; CanSwim = true; SetStr( 417, 595 ); SetDex( 166, 175 ); SetInt( 46, 70 ); SetHits( 266, 342 ); SetMana( 0 ); SetDamage( 16, 19 ); SetSkill( SkillName.Poisoning, 60.1, 80.0 ); SetSkill( SkillName.MagicResist, 65.1, 80.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.HandToHand, 90.1, 100.0 ); Fame = 10000; Karma = -10000; VirtualArmor = 40; PackItem( new LesserPoisonPotion() ); } public override void GenerateLoot() { AddLoot( LootPack.Rich, 2 ); } public override int Meat{ get{ return 2; } } public override int Hides{ get{ return 7; } } public override Poison PoisonImmune{ get{ return Poison.Greater; } } public override Poison HitPoison{ get{ return Poison.Greater; } } public NagaWarrior( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }