using System; using System.Collections; using Server; namespace Server.Mobiles { public class BlacksmithGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild{ get{ return NpcGuild.BlacksmithsGuild; } } [Constructable] public BlacksmithGuildmaster() : base( "blacksmith" ) { SetSkill( SkillName.Bludgeoning, 36.0, 68.0 ); SetSkill( SkillName.Parry, 36.0, 68.0 ); } public override void InitSBInfo() { SBInfos.Add( new SBBlacksmith() ); SBInfos.Add( new SBMiner() ); SBInfos.Add( new SBGuildSmith() ); } public override void InitOutfit() { base.InitOutfit(); AddItem( new Server.Items.FullApron() ); } public BlacksmithGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }