using System; using System.Collections; using Server; using Server.Items; namespace Server.Mobiles { public class MarinerGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild{ get{ return NpcGuild.MarinersGuild; } } [Constructable] public MarinerGuildmaster() : base( "mariner" ) { SetSkill( SkillName.Bludgeoning, 56.0, 88.0 ); } public override void InitSBInfo() { SBInfos.Add( new SBShipwright() ); SBInfos.Add( new SBFisherman() ); } public override void InitOutfit() { base.InitOutfit(); AddItem( new TricorneHat( Utility.RandomHue() ) ); } public MarinerGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }