using System; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class SBRangedWeapon: SBInfo { private List m_BuyInfo = new InternalBuyInfo(); private IShopSellInfo m_SellInfo = new InternalSellInfo(); public SBRangedWeapon() { } public override IShopSellInfo SellInfo { get { return m_SellInfo; } } public override List BuyInfo { get { return m_BuyInfo; } } public class InternalBuyInfo : List { public InternalBuyInfo() { Add( new GenericBuyInfo( typeof( Crossbow ), 55, 20, 0xF50, 0 ) ); Add( new GenericBuyInfo( typeof( HeavyCrossbow ), 55, 20, 0x13FD, 0 ) ); Add( new GenericBuyInfo( typeof( Bolt ), 2, Utility.Random( 30, 60 ), 0x1BFB, 0 ) ); Add( new GenericBuyInfo( typeof( Bow ), 40, 20, 0x13B2, 0 ) ); Add( new GenericBuyInfo( typeof( Arrow ), 2, Utility.Random( 30, 60 ), 0xF3F, 0 ) ); Add( new GenericBuyInfo( typeof( Feather ), 2, Utility.Random( 30, 60 ), 0x1BD1, 0 ) ); Add( new GenericBuyInfo( typeof( Shaft ), 3, Utility.Random( 30, 60 ), 0x1BD4, 0 ) ); } } public class InternalSellInfo : GenericSellInfo { public InternalSellInfo() { Add( typeof( Bolt ), 1 ); Add( typeof( Arrow ), 1 ); Add( typeof( Shaft ), 1 ); Add( typeof( Feather ), 1 ); Add( typeof( HeavyCrossbow ), 27 ); Add( typeof( Bow ), 17 ); Add( typeof( Crossbow ), 25 ); } } } }