using System; using Server.Targeting; using Server.Network; namespace Server.Spells.First { public class ClumsySpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Clumsy", "Uus Jux", 212, 9031, Reagent.Bloodmoss, Reagent.Nightshade ); public override SpellCircle Circle { get { return SpellCircle.First; } } public ClumsySpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( Mobile m ) { if ( !Caster.CanSee( m ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( CheckHSequence( m ) ) { SpellHelper.Turn( Caster, m ); SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); SpellHelper.AddStatCurse( Caster, m, StatType.Dex ); if ( m.Spell != null ) m.Spell.OnCasterHurt(); m.Paralyzed = false; m.FixedParticles( 0x3779, 10, 15, 5002, EffectLayer.Head ); m.PlaySound( 0x1DF ); HarmfulSpell( m ); } FinishSequence(); } private class InternalTarget : Target { private ClumsySpell m_Owner; public InternalTarget( ClumsySpell owner ) : base( 12, false, TargetFlags.Harmful ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) { m_Owner.Target( (Mobile)o ); } } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }