using System; using Server.Targeting; using Server.Network; namespace Server.Spells.Second { public class CureSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Cure", "An Nox", 212, 9061, Reagent.Garlic, Reagent.Ginseng ); public override SpellCircle Circle { get { return SpellCircle.Second; } } public CureSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( Mobile m ) { if ( !Caster.CanSee( m ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( CheckBSequence( m ) ) { SpellHelper.Turn( Caster, m ); Poison p = m.Poison; if ( p != null ) { int chanceToCure = 10000 + (int)(Caster.Skills[SkillName.Magery].Value * 75) - ((p.Level + 1) * (1750)); chanceToCure /= 100; if ( chanceToCure > Utility.Random( 100 ) ) { if ( m.CurePoison( Caster ) ) { if ( Caster != m ) Caster.SendLocalizedMessage( 1010058 ); // You have cured the target of all poisons! m.SendLocalizedMessage( 1010059 ); // You have been cured of all poisons. } } else { m.SendLocalizedMessage( 1010060 ); // You have failed to cure your target! } } m.FixedParticles( 0x373A, 10, 15, 5012, EffectLayer.Waist ); m.PlaySound( 0x1E0 ); } FinishSequence(); } public class InternalTarget : Target { private CureSpell m_Owner; public InternalTarget( CureSpell owner ) : base( 12, false, TargetFlags.Beneficial ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) { m_Owner.Target( (Mobile)o ); } } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }