using System; using Server; using Server.Items; using Server.Commands; using Server.Mobiles; namespace Server.Commands { public class BandSelf { public static void Initialize() { CommandSystem.Register("Bandself", AccessLevel.Player, new CommandEventHandler(Bandself_OnCommand)); } [Usage("Bandself")] [Description("Uses a bandage from the player's backpack on themselves.")] public static void Bandself_OnCommand(CommandEventArgs e) { Mobile from = e.Mobile; // 1. Check if the player is already bandaging to avoid resetting the timer if (BandageContext.GetContext(from) != null) { from.SendMessage("You are already applying a bandage."); return; } // 2. Search for a bandage in the backpack Bandage bandage = from.Backpack.FindItemByType(); if (bandage != null) { // 3. Trigger the healing attempt directly using the established Context logic // We call BeginHeal which handles the timer, skill checks, and target logic if (BandageContext.BeginHeal(from, from) != null) { bandage.Consume(); } } else { from.SendMessage("You do not have any bandages in your backpack."); } } } }