AvatarsConquest/Docs/types/BaseRanged.html

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<title>RunUO Documentation - Class Overview - BaseRanged</title>
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<h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
<h2>BaseRanged : <!-- DBG-1 --><a href="BaseMeleeWeapon.html">BaseMeleeWeapon</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Item.html">Item</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;, <!-- DBG-2.2 --><a href="IWeapon.html">IWeapon</a>, <!-- DBG-2.2 --><a href="IFactionItem.html">IFactionItem</a>, <!-- DBG-2.2 --><a href="ICraftable.html">ICraftable</a>, <!-- DBG-2.2 --><a href="ISlayer.html">ISlayer</a>, <!-- DBG-2.2 --><a href="IDurability.html">IDurability</a></h2>
<h4>Derived Types: <!-- DBG-3 --><a href="Bow.html">Bow</a>, <!-- DBG-3 --><a href="CompositeBow.html">CompositeBow</a>, <!-- DBG-3 --><a href="Crossbow.html">Crossbow</a>, <!-- DBG-3 --><a href="ElvenCompositeLongbow.html">ElvenCompositeLongbow</a>, <!-- DBG-3 --><a href="HeavyCrossbow.html">HeavyCrossbow</a>, <!-- DBG-3 --><a href="MagicalShortbow.html">MagicalShortbow</a>, <!-- DBG-3 --><a href="RepeatingCrossbow.html">RepeatingCrossbow</a>, <!-- DBG-3 --><a href="Yumi.html">Yumi</a></h4>
(<font color="blue">ctor</font>) BaseRanged( <font color="blue">int</font> itemID )<br>
(<font color="blue">ctor</font>) BaseRanged( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
<!-- DBG-0 --><a href="SkillName.html">SkillName</a> AccuracySkill( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="Item.html">Item</a> Ammo( <font color="blue">get</font>; )<br>
Type AmmoType( <font color="blue">get</font>; )<br>
<font color="blue">bool</font> Balanced( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<!-- DBG-0 --><a href="WeaponAnimation.html">WeaponAnimation</a> DefAnimation( <font color="blue">get</font>; )<br>
<font color="blue">int</font> DefHitSound( <font color="blue">get</font>; )<br>
<font color="blue">int</font> DefMissSound( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="SkillName.html">SkillName</a> DefSkill( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="WeaponType.html">WeaponType</a> DefType( <font color="blue">get</font>; )<br>
<font color="blue">int</font> EffectID( <font color="blue">get</font>; )<br>
<font color="blue">int</font> Velocity( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
<font color="blue">virtual</font> <font color="blue">bool</font> OnFired( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnHit( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender, <font color="blue">double</font> damageBonus )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnMiss( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
<font color="blue">virtual</font> TimeSpan OnSwing( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
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