AvatarsConquest/Docs/types/BaseShield.html

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<title>RunUO Documentation - Class Overview - BaseShield</title>
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<h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
<h2>BaseShield : <!-- DBG-1 --><a href="BaseArmor.html">BaseArmor</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Item.html">Item</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;, <!-- DBG-2.2 --><a href="IScissorable.html">IScissorable</a>, <!-- DBG-2.2 --><a href="IFactionItem.html">IFactionItem</a>, <!-- DBG-2.2 --><a href="ICraftable.html">ICraftable</a>, <!-- DBG-2.2 --><a href="IWearableDurability.html">IWearableDurability</a>, <!-- DBG-2.2 --><a href="IDurability.html">IDurability</a></h2>
<h4>Derived Types: <!-- DBG-3 --><a href="BronzeShield.html">BronzeShield</a>, <!-- DBG-3 --><a href="Buckler.html">Buckler</a>, <!-- DBG-3 --><a href="ChaosShield.html">ChaosShield</a>, <!-- DBG-3 --><a href="DupresShield.html">DupresShield</a>, <!-- DBG-3 --><a href="HeaterShield.html">HeaterShield</a>, <!-- DBG-3 --><a href="MetalKiteShield.html">MetalKiteShield</a>, <!-- DBG-3 --><a href="MetalShield.html">MetalShield</a>, <!-- DBG-3 --><a href="OrderShield.html">OrderShield</a>, <!-- DBG-3 --><a href="WoodenKiteShield.html">WoodenKiteShield</a>, <!-- DBG-3 --><a href="WoodenShield.html">WoodenShield</a></h4>
(<font color="blue">ctor</font>) BaseShield( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
(<font color="blue">ctor</font>) BaseShield( <font color="blue">int</font> itemID )<br>
<font color="blue">double</font> ArmorRating( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="ArmorMaterialType.html">ArmorMaterialType</a> MaterialType( <font color="blue">get</font>; )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
<font color="blue">virtual</font> <font color="blue">int</font> OnHit( <!-- DBG-0 --><a href="BaseWeapon.html">BaseWeapon</a> weapon, <font color="blue">int</font> damage )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
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