AvatarsConquest/Docs/types/BoundingBoxCallback.html

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<title>RunUO Documentation - Class Overview - BoundingBoxCallback</title>
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<h4><a href="../namespaces/Server.html">Back to Server</a></h4>
<h2>BoundingBoxCallback : MulticastDelegate, <!-- DBG-2.1 --><font color="blue">ICloneable</font>, <!-- DBG-2.1 --><font color="blue">ISerializable</font></h2>
(<font color="blue">ctor</font>) BoundingBoxCallback( <font color="blue">object</font> object, IntPtr method )<br>
<font color="blue">virtual</font> IAsyncResult BeginInvoke( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Map.html">Map</a> map, <!-- DBG-0 --><a href="Point3D.html">Point3D</a> start, <!-- DBG-0 --><a href="Point3D.html">Point3D</a> end, <font color="blue">object</font> state, AsyncCallback callback, <font color="blue">object</font> object )<br>
<font color="blue">virtual</font> <font color="blue">void</font> EndInvoke( IAsyncResult result )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Invoke( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Map.html">Map</a> map, <!-- DBG-0 --><a href="Point3D.html">Point3D</a> start, <!-- DBG-0 --><a href="Point3D.html">Point3D</a> end, <font color="blue">object</font> state )<br>
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