AvatarsConquest/Docs/types/Dagger.html

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<title>RunUO Documentation - Class Overview - Dagger</title>
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<h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
<h2>Dagger : <!-- DBG-1 --><a href="BaseKnife.html">BaseKnife</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Item.html">Item</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;, <!-- DBG-2.2 --><a href="IWeapon.html">IWeapon</a>, <!-- DBG-2.2 --><a href="IFactionItem.html">IFactionItem</a>, <!-- DBG-2.2 --><a href="ICraftable.html">ICraftable</a>, <!-- DBG-2.2 --><a href="ISlayer.html">ISlayer</a>, <!-- DBG-2.2 --><a href="IDurability.html">IDurability</a></h2>
<h4>Derived Types: <!-- DBG-3 --><a href="NightsKiss.html">NightsKiss</a>, <!-- DBG-3 --><a href="OblivionsNeedle.html">OblivionsNeedle</a></h4>
(<font color="blue">ctor</font>) Dagger()<br>
(<font color="blue">ctor</font>) Dagger( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
<font color="blue">int</font> AosMaxDamage( <font color="blue">get</font>; )<br>
<font color="blue">int</font> AosMinDamage( <font color="blue">get</font>; )<br>
<font color="blue">int</font> AosSpeed( <font color="blue">get</font>; )<br>
<font color="blue">int</font> AosStrengthReq( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="WeaponAnimation.html">WeaponAnimation</a> DefAnimation( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="SkillName.html">SkillName</a> DefSkill( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="WeaponType.html">WeaponType</a> DefType( <font color="blue">get</font>; )<br>
<font color="blue">int</font> InitMaxHits( <font color="blue">get</font>; )<br>
<font color="blue">int</font> InitMinHits( <font color="blue">get</font>; )<br>
<font color="blue">float</font> MlSpeed( <font color="blue">get</font>; )<br>
<font color="blue">int</font> OldMaxDamage( <font color="blue">get</font>; )<br>
<font color="blue">int</font> OldMinDamage( <font color="blue">get</font>; )<br>
<font color="blue">int</font> OldSpeed( <font color="blue">get</font>; )<br>
<font color="blue">int</font> OldStrengthReq( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="WeaponAbility.html">WeaponAbility</a> PrimaryAbility( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="WeaponAbility.html">WeaponAbility</a> SecondaryAbility( <font color="blue">get</font>; )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
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