AvatarsConquest/Docs/types/MovementPath.html

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<title>RunUO Documentation - Class Overview - MovementPath</title>
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<h4><a href="../namespaces/Server.html">Back to Server</a></h4>
<h2>MovementPath</h2>
(<font color="blue">static</font>) <!-- DBG-0 --><a href="PathAlgorithm.html">PathAlgorithm</a> OverrideAlgorithm( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
(<font color="blue">static</font>) <font color="blue">void</font> Initialize()<br>
(<font color="blue">static</font>) <font color="blue">void</font> Path( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="IPoint3D.html">IPoint3D</a> p, <!-- DBG-0 --><a href="PathAlgorithm.html">PathAlgorithm</a> alg, <font color="blue">string</font> name, <font color="blue">int</font> zOffset )<br>
(<font color="blue">static</font>) <font color="blue">void</font> Path_OnCommand( <!-- DBG-0 --><a href="CommandEventArgs.html">CommandEventArgs</a> e )<br>
(<font color="blue">static</font>) <font color="blue">void</font> Path_OnTarget( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">object</font> obj )<br>
(<font color="blue">static</font>) <font color="blue">void</font> Pathfind( <font color="blue">object</font> state )<br>
(<font color="blue">ctor</font>) MovementPath( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <!-- DBG-0 --><a href="Point3D.html">Point3D</a> goal )<br>
<!-- DBG-0 --><a href="Direction.html">Direction</a>[] Directions( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="Point3D.html">Point3D</a> Goal( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="Map.html">Map</a> Map( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="Point3D.html">Point3D</a> Start( <font color="blue">get</font>; )<br>
<font color="blue">bool</font> Success( <font color="blue">get</font>; )<br>
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