AvatarsConquest/Docs/types/PuzzleGump.html

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<title>RunUO Documentation - Class Overview - PuzzleGump</title>
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<h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
<h2>(<a href="PuzzleChest.html">PuzzleChest</a>) - PuzzleGump : <!-- DBG-1 --><a href="Gump.html">Gump</a></h2>
(<font color="blue">ctor</font>) PuzzleGump( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="PuzzleChest.html">PuzzleChest</a> chest, <!-- DBG-0 --><a href="PuzzleChestSolution.html">PuzzleChestSolution</a> solution, <font color="blue">int</font> check )<br>
<font color="blue">void</font> AddCylinder( <font color="blue">int</font> x, <font color="blue">int</font> y, <!-- DBG-0 --><a href="PuzzleChestCylinder.html">PuzzleChestCylinder</a> cylinder )<br>
<font color="blue">void</font> AddLeftCylinderButton( <font color="blue">int</font> x, <font color="blue">int</font> y, <!-- DBG-0 --><a href="PuzzleChestCylinder.html">PuzzleChestCylinder</a> cylinder, <font color="blue">int</font> buttonID )<br>
<font color="blue">void</font> AddPedestal( <font color="blue">int</font> x, <font color="blue">int</font> y, <!-- DBG-0 --><a href="PuzzleChestCylinder.html">PuzzleChestCylinder</a> cylinder, <font color="blue">int</font> switchID, <font color="blue">bool</font> initialState )<br>
<font color="blue">void</font> AddRightCylinderButton( <font color="blue">int</font> x, <font color="blue">int</font> y, <!-- DBG-0 --><a href="PuzzleChestCylinder.html">PuzzleChestCylinder</a> cylinder, <font color="blue">int</font> buttonID )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnResponse( <!-- DBG-0 --><a href="NetState.html">NetState</a> sender, <!-- DBG-0 --><a href="RelayInfo.html">RelayInfo</a> info )<br>
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