58 lines
No EOL
1 KiB
C#
58 lines
No EOL
1 KiB
C#
using System;
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namespace Server.Engines.Craft
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{
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public class CraftItemCol : System.Collections.CollectionBase
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{
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public CraftItemCol()
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{
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}
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public int Add( CraftItem craftItem )
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{
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return List.Add( craftItem );
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}
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public void Remove( int index )
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{
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if ( index > Count - 1 || index < 0 )
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{
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}
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else
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{
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List.RemoveAt( index );
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}
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}
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public CraftItem GetAt( int index )
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{
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return ( CraftItem ) List[index];
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}
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public CraftItem SearchForSubclass( Type type )
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{
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for ( int i = 0; i < List.Count; i++ )
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{
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CraftItem craftItem = ( CraftItem )List[i];
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if ( craftItem.ItemType == type || type.IsSubclassOf( craftItem.ItemType ) )
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return craftItem;
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}
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return null;
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}
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public CraftItem SearchFor( Type type )
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{
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for ( int i = 0; i < List.Count; i++ )
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{
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CraftItem craftItem = ( CraftItem )List[i];
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if ( craftItem.ItemType == type )
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{
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return craftItem;
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}
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}
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return null;
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}
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}
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} |