159 lines
No EOL
5.8 KiB
C#
159 lines
No EOL
5.8 KiB
C#
using System;
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using Server.Misc;
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using System.Collections.Generic;
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namespace Server.Engines.Harvest
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{
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public class HarvestDefinition
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{
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private int m_BankWidth, m_BankHeight;
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private int m_MinTotal, m_MaxTotal;
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private int[] m_Tiles;
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private bool m_RangedTiles;
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private TimeSpan m_MinRespawn, m_MaxRespawn;
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private int m_MaxRange;
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private int m_ConsumedPerHarvest;
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private bool m_PlaceAtFeetIfFull;
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private Trades m_Trade;
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private int[] m_EffectActions;
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private int[] m_EffectCounts;
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private int[] m_EffectSounds;
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private TimeSpan m_EffectSoundDelay;
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private TimeSpan m_EffectDelay;
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private object m_NoResourcesMessage, m_OutOfRangeMessage, m_TimedOutOfRangeMessage, m_DoubleHarvestMessage, m_FailMessage, m_PackFullMessage, m_ToolBrokeMessage;
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private HarvestResource[] m_Resources;
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private HarvestVein[] m_Veins;
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private bool m_RaceBonus;
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private bool m_RandomizeVeins;
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public int BankWidth{ get{ return m_BankWidth; } set{ m_BankWidth = value; } }
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public int BankHeight{ get{ return m_BankHeight; } set{ m_BankHeight = value; } }
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public int MinTotal{ get{ return m_MinTotal; } set{ m_MinTotal = value; } }
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public int MaxTotal{ get{ return m_MaxTotal; } set{ m_MaxTotal = value; } }
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public int[] Tiles{ get{ return m_Tiles; } set{ m_Tiles = value; } }
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public bool RangedTiles{ get{ return m_RangedTiles; } set{ m_RangedTiles = value; } }
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public TimeSpan MinRespawn{ get{ return m_MinRespawn; } set{ m_MinRespawn = value; } }
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public TimeSpan MaxRespawn{ get{ return m_MaxRespawn; } set{ m_MaxRespawn = value; } }
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public int MaxRange{ get{ return m_MaxRange; } set{ m_MaxRange = value; } }
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public int ConsumedPerHarvest{ get{ return m_ConsumedPerHarvest; } set{ m_ConsumedPerHarvest = value; } }
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public bool PlaceAtFeetIfFull{ get{ return m_PlaceAtFeetIfFull; } set{ m_PlaceAtFeetIfFull = value; } }
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public Trades Trade{ get{ return m_Trade; } set{ m_Trade = value; } }
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public int[] EffectActions{ get{ return m_EffectActions; } set{ m_EffectActions = value; } }
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public int[] EffectCounts{ get{ return m_EffectCounts; } set{ m_EffectCounts = value; } }
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public int[] EffectSounds{ get{ return m_EffectSounds; } set{ m_EffectSounds = value; } }
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public TimeSpan EffectSoundDelay{ get{ return m_EffectSoundDelay; } set{ m_EffectSoundDelay = value; } }
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public TimeSpan EffectDelay{ get{ return m_EffectDelay; } set{ m_EffectDelay = value; } }
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public object NoResourcesMessage{ get{ return m_NoResourcesMessage; } set{ m_NoResourcesMessage = value; } }
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public object OutOfRangeMessage{ get{ return m_OutOfRangeMessage; } set{ m_OutOfRangeMessage = value; } }
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public object TimedOutOfRangeMessage{ get{ return m_TimedOutOfRangeMessage; } set{ m_TimedOutOfRangeMessage = value; } }
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public object DoubleHarvestMessage{ get{ return m_DoubleHarvestMessage; } set{ m_DoubleHarvestMessage = value; } }
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public object FailMessage{ get{ return m_FailMessage; } set{ m_FailMessage = value; } }
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public object PackFullMessage{ get{ return m_PackFullMessage; } set{ m_PackFullMessage = value; } }
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public object ToolBrokeMessage{ get{ return m_ToolBrokeMessage; } set{ m_ToolBrokeMessage = value; } }
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public HarvestResource[] Resources{ get{ return m_Resources; } set{ m_Resources = value; } }
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public HarvestVein[] Veins{ get{ return m_Veins; } set{ m_Veins = value; } }
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public bool RaceBonus { get { return m_RaceBonus; } set { m_RaceBonus = value; } }
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public bool RandomizeVeins { get { return m_RandomizeVeins; } set { m_RandomizeVeins = value; } }
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private Dictionary<Map, Dictionary<Point2D, HarvestBank>> m_BanksByMap;
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public Dictionary<Map, Dictionary<Point2D, HarvestBank>> Banks{ get{ return m_BanksByMap; } set{ m_BanksByMap = value; } }
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public void SendMessageTo( Mobile from, object message )
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{
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if ( message is int )
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from.SendLocalizedMessage( (int)message );
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else if ( message is string )
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from.SendMessage( (string)message );
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}
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public HarvestBank GetBank( Map map, int x, int y )
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{
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if ( map == null || map == Map.Internal )
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return null;
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x /= m_BankWidth;
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y /= m_BankHeight;
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Dictionary<Point2D, HarvestBank> banks = null;
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m_BanksByMap.TryGetValue( map, out banks );
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if ( banks == null )
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m_BanksByMap[map] = banks = new Dictionary<Point2D, HarvestBank>();
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Point2D key = new Point2D( x, y );
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HarvestBank bank = null;
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banks.TryGetValue( key, out bank );
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if ( bank == null )
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banks[key] = bank = new HarvestBank( this, GetVeinAt( map, x, y ) );
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return bank;
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}
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public HarvestVein GetVeinAt( Map map, int x, int y )
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{
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if ( m_Veins.Length == 1 )
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return m_Veins[0];
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double randomValue;
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if ( m_RandomizeVeins )
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{
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randomValue = Utility.RandomDouble();
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}
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else
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{
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Random random = new Random( ( x * 17 ) + ( y * 11 ) + ( map.MapID * 3 ) );
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randomValue = random.NextDouble();
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}
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return GetVeinFrom( randomValue );
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}
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public HarvestVein GetVeinFrom( double randomValue )
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{
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if ( m_Veins.Length == 1 )
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return m_Veins[0];
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randomValue *= 100;
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for ( int i = 0; i < m_Veins.Length; ++i )
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{
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if ( randomValue <= m_Veins[i].VeinChance )
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return m_Veins[i];
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randomValue -= m_Veins[i].VeinChance;
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}
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return null;
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}
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public HarvestDefinition()
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{
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m_BanksByMap = new Dictionary<Map, Dictionary<Point2D, HarvestBank>>();
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}
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public bool Validate( int tileID )
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{
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if ( m_RangedTiles )
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{
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bool contains = false;
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for ( int i = 0; !contains && i < m_Tiles.Length; i += 2 )
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contains = ( tileID >= m_Tiles[i] && tileID <= m_Tiles[i + 1] );
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return contains;
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}
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else
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{
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int dist = -1;
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for ( int i = 0; dist < 0 && i < m_Tiles.Length; ++i )
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dist = ( m_Tiles[i] - tileID );
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return ( dist == 0 );
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}
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}
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}
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} |