AvatarsConquest/Scripts/Engines/Pathing/MovementPath.cs

165 lines
No EOL
4.3 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Targeting;
using Server.PathAlgorithms;
using Server.PathAlgorithms.SlowAStar;
using Server.PathAlgorithms.FastAStar;
using Server.Commands;
namespace Server
{
public sealed class MovementPath
{
private Map m_Map;
private Point3D m_Start;
private Point3D m_Goal;
private Direction[] m_Directions;
public Map Map{ get{ return m_Map; } }
public Point3D Start{ get{ return m_Start; } }
public Point3D Goal{ get{ return m_Goal; } }
public Direction[] Directions{ get{ return m_Directions; } }
public bool Success{ get{ return ( m_Directions != null && m_Directions.Length > 0 ); } }
public static void Initialize()
{
CommandSystem.Register( "Path", AccessLevel.GameMaster, new CommandEventHandler( Path_OnCommand ) );
}
public static void Path_OnCommand( CommandEventArgs e )
{
e.Mobile.BeginTarget( -1, true, TargetFlags.None, new TargetCallback( Path_OnTarget ) );
e.Mobile.SendMessage( "Target a location and a path will be drawn there." );
}
private static void Path( Mobile from, IPoint3D p, PathAlgorithm alg, string name, int zOffset )
{
m_OverrideAlgorithm = alg;
long start = DateTime.Now.Ticks;
MovementPath path = new MovementPath( from, new Point3D( p ) );
long end = DateTime.Now.Ticks;
double len = Math.Round( (end-start) / 10000.0, 2 );
if ( !path.Success )
{
from.SendMessage( "{0} path failed: {1}ms", name, len );
}
else
{
from.SendMessage( "{0} path success: {1}ms", name, len );
int x = from.X;
int y = from.Y;
int z = from.Z;
for ( int i = 0; i < path.Directions.Length; ++i )
{
Movement.Movement.Offset( path.Directions[i], ref x, ref y );
new Items.MagicRune().MoveToWorld( new Point3D( x, y, z+zOffset ), from.Map );
}
}
}
public static void Path_OnTarget( Mobile from, object obj )
{
IPoint3D p = obj as IPoint3D;
if ( p == null )
return;
Spells.SpellHelper.GetSurfaceTop( ref p );
Path( from, p, FastAStarAlgorithm.Instance, "Fast", 0 );
Path( from, p, SlowAStarAlgorithm.Instance, "Slow", 2 );
m_OverrideAlgorithm = null;
/*MovementPath path = new MovementPath( from, new Point3D( p ) );
if ( !path.Success )
{
from.SendMessage( "No path to there could be found." );
}
else
{
//for ( int i = 0; i < path.Directions.Length; ++i )
// Timer.DelayCall( TimeSpan.FromSeconds( 0.1 + (i * 0.3) ), new TimerStateCallback( Pathfind ), new object[]{ from, path.Directions[i] } );
int x = from.X;
int y = from.Y;
int z = from.Z;
for ( int i = 0; i < path.Directions.Length; ++i )
{
Movement.Movement.Offset( path.Directions[i], ref x, ref y );
new Items.MagicRune().MoveToWorld( new Point3D( x, y, z ), from.Map );
}
}*/
}
public static void Pathfind( object state )
{
object[] states = (object[])state;
Mobile from = (Mobile) states[0];
Direction d = (Direction) states[1];
try
{
from.Direction = d;
from.NetState.BlockAllPackets=true;
from.Move( d );
from.NetState.BlockAllPackets=false;
from.ProcessDelta();
}
catch
{
}
}
private static PathAlgorithm m_OverrideAlgorithm;
public static PathAlgorithm OverrideAlgorithm
{
get{ return m_OverrideAlgorithm; }
set{ m_OverrideAlgorithm = value; }
}
public MovementPath( Mobile m, Point3D goal )
{
Point3D start = m.Location;
Map map = m.Map;
m_Map = map;
m_Start = start;
m_Goal = goal;
if ( map == null || map == Map.Internal )
return;
if ( Utility.InRange( start, goal, 1 ) )
return;
try
{
PathAlgorithm alg = m_OverrideAlgorithm;
if ( alg == null )
{
alg = FastAStarAlgorithm.Instance;
//if ( !alg.CheckCondition( m, map, start, goal ) ) // SlowAstar is still broken
// alg = SlowAStarAlgorithm.Instance; // TODO: Fix SlowAstar
}
if ( alg != null && alg.CheckCondition( m, map, start, goal ) )
m_Directions = alg.Find( m, map, start, goal );
}
catch ( Exception e )
{
Console.WriteLine( "Warning: {0}: Pathing error from {1} to {2}", e.GetType().Name, start, goal );
}
}
}
}