AvatarsConquest/Scripts/Engines/Spawner/SpawnerGump.cs

140 lines
3.1 KiB
C#

using System;
using System.Collections;
using Server.Network;
using Server.Gumps;
using System.Collections.Generic;
namespace Server.Mobiles
{
public class SpawnerGump : Gump
{
private Spawner m_Spawner;
public SpawnerGump( Spawner spawner ) : base( 50, 50 )
{
m_Spawner = spawner;
AddPage( 0 );
AddBackground( 0, 0, 410, 371, 5054 );
AddLabel( 95, 1, 0, "Creatures List" );
AddButton( 5, 347, 0xFB1, 0xFB3, 0, GumpButtonType.Reply, 0 );
AddLabel( 38, 347, 0x384, "Cancel" );
AddButton( 5, 325, 0xFB7, 0xFB9, 1, GumpButtonType.Reply, 0 );
AddLabel( 38, 325, 0x384, "Okay" );
AddButton( 110, 325, 0xFB4, 0xFB6, 2, GumpButtonType.Reply, 0 );
AddLabel( 143, 325, 0x384, "Bring to Home" );
AddButton( 110, 347, 0xFA8, 0xFAA, 3, GumpButtonType.Reply, 0 );
AddLabel( 143, 347, 0x384, "Total Respawn" );
for ( int i = 0; i < 13; i++ )
{
AddButton( 5, ( 22 * i ) + 20, 0xFA5, 0xFA7, 4 + (i * 2), GumpButtonType.Reply, 0 );
AddButton( 38, ( 22 * i ) + 20, 0xFA2, 0xFA4, 5 + (i * 2), GumpButtonType.Reply, 0 );
AddImageTiled( 71, ( 22 * i ) + 20, 309, 23, 0xA40 );
AddImageTiled( 72, ( 22 * i ) + 21, 307, 21, 0xBBC );
string str = "";
if ( i < spawner.SpawnNames.Count )
{
str = (string)spawner.SpawnNames[i];
int count = m_Spawner.CountCreatures( str );
AddLabel( 382, ( 22 * i ) + 20, 0, count.ToString() );
}
AddTextEntry( 75, ( 22 * i ) + 21, 304, 21, 0, i, str );
}
}
public List<string> CreateArray( RelayInfo info, Mobile from )
{
List<string> creaturesName = new List<string>();
for ( int i = 0; i < 13; i++ )
{
TextRelay te = info.GetTextEntry( i );
if ( te != null )
{
string str = te.Text;
if ( str.Length > 0 )
{
str = str.Trim();
string t = Spawner.ParseType( str );
Type type = ScriptCompiler.FindTypeByName( t );
if ( type != null )
creaturesName.Add( str );
else
from.SendMessage( "{0} is not a valid type name.", t );
}
}
}
return creaturesName;
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( m_Spawner.Deleted )
return;
switch ( info.ButtonID )
{
case 0: // Closed
{
break;
}
case 1: // Okay
{
m_Spawner.SpawnNames = CreateArray( info, state.Mobile );
break;
}
case 2: // Bring everything home
{
m_Spawner.BringToHome();
break;
}
case 3: // Complete respawn
{
m_Spawner.Respawn();
break;
}
default:
{
int buttonID = info.ButtonID - 4;
int index = buttonID / 2;
int type = buttonID % 2;
TextRelay entry = info.GetTextEntry( index );
if ( entry != null && entry.Text.Length > 0 )
{
if ( type == 0 ) // Spawn creature
m_Spawner.Spawn( entry.Text );
else // Remove creatures
m_Spawner.RemoveSpawned( entry.Text );
m_Spawner.SpawnNames = CreateArray( info, state.Mobile );
}
break;
}
}
}
}
}