140 lines
3.1 KiB
C#
140 lines
3.1 KiB
C#
using System;
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using System.Collections;
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using Server.Network;
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using Server.Gumps;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public class SpawnerGump : Gump
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{
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private Spawner m_Spawner;
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public SpawnerGump( Spawner spawner ) : base( 50, 50 )
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{
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m_Spawner = spawner;
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AddPage( 0 );
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AddBackground( 0, 0, 410, 371, 5054 );
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AddLabel( 95, 1, 0, "Creatures List" );
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AddButton( 5, 347, 0xFB1, 0xFB3, 0, GumpButtonType.Reply, 0 );
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AddLabel( 38, 347, 0x384, "Cancel" );
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AddButton( 5, 325, 0xFB7, 0xFB9, 1, GumpButtonType.Reply, 0 );
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AddLabel( 38, 325, 0x384, "Okay" );
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AddButton( 110, 325, 0xFB4, 0xFB6, 2, GumpButtonType.Reply, 0 );
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AddLabel( 143, 325, 0x384, "Bring to Home" );
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AddButton( 110, 347, 0xFA8, 0xFAA, 3, GumpButtonType.Reply, 0 );
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AddLabel( 143, 347, 0x384, "Total Respawn" );
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for ( int i = 0; i < 13; i++ )
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{
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AddButton( 5, ( 22 * i ) + 20, 0xFA5, 0xFA7, 4 + (i * 2), GumpButtonType.Reply, 0 );
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AddButton( 38, ( 22 * i ) + 20, 0xFA2, 0xFA4, 5 + (i * 2), GumpButtonType.Reply, 0 );
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AddImageTiled( 71, ( 22 * i ) + 20, 309, 23, 0xA40 );
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AddImageTiled( 72, ( 22 * i ) + 21, 307, 21, 0xBBC );
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string str = "";
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if ( i < spawner.SpawnNames.Count )
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{
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str = (string)spawner.SpawnNames[i];
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int count = m_Spawner.CountCreatures( str );
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AddLabel( 382, ( 22 * i ) + 20, 0, count.ToString() );
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}
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AddTextEntry( 75, ( 22 * i ) + 21, 304, 21, 0, i, str );
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}
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}
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public List<string> CreateArray( RelayInfo info, Mobile from )
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{
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List<string> creaturesName = new List<string>();
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for ( int i = 0; i < 13; i++ )
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{
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TextRelay te = info.GetTextEntry( i );
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if ( te != null )
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{
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string str = te.Text;
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if ( str.Length > 0 )
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{
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str = str.Trim();
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string t = Spawner.ParseType( str );
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Type type = ScriptCompiler.FindTypeByName( t );
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if ( type != null )
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creaturesName.Add( str );
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else
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from.SendMessage( "{0} is not a valid type name.", t );
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}
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}
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}
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return creaturesName;
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}
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public override void OnResponse( NetState state, RelayInfo info )
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{
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if ( m_Spawner.Deleted )
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return;
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switch ( info.ButtonID )
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{
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case 0: // Closed
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{
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break;
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}
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case 1: // Okay
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{
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m_Spawner.SpawnNames = CreateArray( info, state.Mobile );
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break;
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}
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case 2: // Bring everything home
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{
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m_Spawner.BringToHome();
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break;
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}
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case 3: // Complete respawn
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{
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m_Spawner.Respawn();
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break;
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}
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default:
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{
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int buttonID = info.ButtonID - 4;
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int index = buttonID / 2;
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int type = buttonID % 2;
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TextRelay entry = info.GetTextEntry( index );
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if ( entry != null && entry.Text.Length > 0 )
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{
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if ( type == 0 ) // Spawn creature
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m_Spawner.Spawn( entry.Text );
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else // Remove creatures
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m_Spawner.RemoveSpawned( entry.Text );
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m_Spawner.SpawnNames = CreateArray( info, state.Mobile );
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}
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break;
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}
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}
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}
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}
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}
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