AvatarsConquest/Scripts/Items/Addons/BaseAddonContainer.cs

307 lines
7.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Multis;
using Server.Regions;
namespace Server.Items
{
public abstract class BaseAddonContainer : BaseContainer, IChopable, IAddon
{
public override bool DisplayWeight { get { return false; } }
[Hue, CommandProperty( AccessLevel.GameMaster )]
public override int Hue
{
get
{
return base.Hue;
}
set
{
if ( base.Hue != value )
{
base.Hue = value;
if ( !Deleted && this.ShareHue && m_Components != null )
{
Hue = value;
foreach ( AddonContainerComponent c in m_Components )
c.Hue = value;
}
}
}
}
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get { return m_Resource; }
set
{
if ( m_Resource != value )
{
m_Resource = value;
Hue = CraftResources.GetHue( m_Resource );
InvalidateProperties();
}
}
}
Item IAddon.Deed
{
get { return this.Deed; }
}
public virtual bool RetainDeedHue { get { return false; } }
public virtual bool NeedsWall { get { return false; } }
public virtual bool ShareHue { get { return true; } }
public virtual Point3D WallPosition { get { return Point3D.Zero; } }
public virtual BaseAddonContainerDeed Deed { get { return null; } }
private List<AddonContainerComponent> m_Components;
public List<AddonContainerComponent> Components
{
get { return m_Components; }
}
public BaseAddonContainer( int itemID ) : base( itemID )
{
AddonComponent.ApplyLightTo( this );
m_Components = new List<AddonContainerComponent>();
}
public BaseAddonContainer( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLoc )
{
base.OnLocationChange( oldLoc );
if ( Deleted )
return;
foreach ( AddonContainerComponent c in m_Components )
c.Location = new Point3D( X + c.Offset.X, Y + c.Offset.Y, Z + c.Offset.Z );
}
public override void OnMapChange()
{
base.OnMapChange();
if ( Deleted )
return;
foreach ( AddonContainerComponent c in m_Components )
c.Map = Map;
}
public override void OnDelete()
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null )
house.Addons.Remove( this );
base.OnDelete();
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
list.Add( CraftResources.GetLocalizationNumber( m_Resource ) );
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
foreach ( AddonContainerComponent c in m_Components )
c.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.WriteItemList<AddonContainerComponent>( m_Components );
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Components = reader.ReadStrongItemList<AddonContainerComponent>();
m_Resource = (CraftResource) reader.ReadInt();
AddonComponent.ApplyLightTo( this );
}
public void DropItemsToGround()
{
for ( int i = Items.Count - 1; i >= 0; i-- )
Items[ i ].MoveToWorld( Location );
}
public void AddComponent( AddonContainerComponent c, int x, int y, int z )
{
if ( Deleted )
return;
m_Components.Add( c );
c.Addon = this;
c.Offset = new Point3D( x, y, z );
c.MoveToWorld( new Point3D( X + x, Y + y, Z + z ), Map );
}
public AddonFitResult CouldFit( IPoint3D p, Map map, Mobile from, ref BaseHouse house )
{
if ( Deleted )
return AddonFitResult.Blocked;
foreach ( AddonContainerComponent c in m_Components )
{
Point3D p3D = new Point3D( p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z );
if ( !map.CanFit( p3D.X, p3D.Y, p3D.Z, c.ItemData.Height, false, true, ( c.Z == 0 ) ) )
return AddonFitResult.Blocked;
else if ( !BaseAddon.CheckHouse( from, p3D, map, c.ItemData.Height, ref house ) )
return AddonFitResult.NotInHouse;
if ( c.NeedsWall )
{
Point3D wall = c.WallPosition;
if ( !BaseAddon.IsWall( p3D.X + wall.X, p3D.Y + wall.Y, p3D.Z + wall.Z, map ) )
return AddonFitResult.NoWall;
}
}
Point3D p3 = new Point3D( p.X, p.Y, p.Z );
if ( !map.CanFit( p3.X, p3.Y, p3.Z, ItemData.Height, false, true, ( Z == 0 ) ) )
return AddonFitResult.Blocked;
else if ( !BaseAddon.CheckHouse( from, p3, map, ItemData.Height, ref house ) )
return AddonFitResult.NotInHouse;
if ( NeedsWall )
{
Point3D wall = WallPosition;
if ( !BaseAddon.IsWall( p3.X + wall.X, p3.Y + wall.Y, p3.Z + wall.Z, map ) )
return AddonFitResult.NoWall;
}
if ( house != null )
{
ArrayList doors = house.Doors;
for ( int i = 0; i < doors.Count; ++i )
{
BaseDoor door = doors[ i ] as BaseDoor;
if ( door != null && door.Open )
return AddonFitResult.DoorsNotClosed;
Point3D doorLoc = door.GetWorldLocation();
int doorHeight = door.ItemData.CalcHeight;
foreach ( AddonContainerComponent c in m_Components )
{
Point3D addonLoc = new Point3D( p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z );
int addonHeight = c.ItemData.CalcHeight;
if ( Utility.InRange( doorLoc, addonLoc, 1 ) && ( addonLoc.Z == doorLoc.Z || ( ( addonLoc.Z + addonHeight ) > doorLoc.Z && ( doorLoc.Z + doorHeight ) > addonLoc.Z ) ) )
return AddonFitResult.DoorTooClose;
}
Point3D addonLo = new Point3D( p.X, p.Y, p.Z );
int addonHeigh = ItemData.CalcHeight;
if ( Utility.InRange( doorLoc, addonLo, 1 ) && ( addonLo.Z == doorLoc.Z || ( ( addonLo.Z + addonHeigh ) > doorLoc.Z && ( doorLoc.Z + doorHeight ) > addonLo.Z ) ) )
return AddonFitResult.DoorTooClose;
}
}
return AddonFitResult.Valid;
}
public bool CouldFit( IPoint3D p, Map map )
{
BaseHouse house = null;
return ( CouldFit( p, map, null, ref house ) == AddonFitResult.Valid );
}
public virtual void OnChop( Mobile from )
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null && house.IsOwner( from ) )
{
if ( !IsSecure )
{
Effects.PlaySound( GetWorldLocation(), Map, 0x3B3 );
from.SendLocalizedMessage( 500461 ); // You destroy the item.
int hue = 0;
if ( RetainDeedHue )
{
for ( int i = 0; hue == 0 && i < m_Components.Count; ++i )
{
AddonContainerComponent c = m_Components[ i ];
if ( c.Hue != 0 )
hue = c.Hue;
}
}
DropItemsToGround();
Delete();
house.Addons.Remove( this );
BaseAddonContainerDeed deed = Deed;
if ( deed != null )
{
deed.Resource = Resource;
if ( RetainDeedHue )
deed.Hue = hue;
from.AddToBackpack( deed );
}
}
else
from.SendLocalizedMessage( 1074870 ); // This item must be unlocked/unsecured before re-deeding it.
}
}
public virtual void OnComponentLoaded( AddonContainerComponent c )
{
}
public virtual void OnComponentUsed( AddonContainerComponent c, Mobile from )
{
}
}
}