AvatarsConquest/Scripts/Items/Addons/StoneFountainAddon.cs

54 lines
No EOL
1.5 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class StoneFountainAddon : BaseAddon
{
[Constructable]
public StoneFountainAddon()
{
int itemID = 0x1731;
AddComponent( new AddonComponent( itemID++ ), -2, +1, 0 );
AddComponent( new AddonComponent( itemID++ ), -1, +1, 0 );
AddComponent( new AddonComponent( itemID++ ), +0, +1, 0 );
AddComponent( new AddonComponent( itemID++ ), +1, +1, 0 );
AddComponent( new AddonComponent( itemID++ ), +1, +0, 0 );
AddComponent( new AddonComponent( itemID++ ), +1, -1, 0 );
AddComponent( new AddonComponent( itemID++ ), +1, -2, 0 );
AddComponent( new AddonComponent( itemID++ ), +0, -2, 0 );
AddComponent( new AddonComponent( itemID++ ), +0, -1, 0 );
AddComponent( new AddonComponent( itemID++ ), +0, +0, 0 );
AddComponent( new AddonComponent( itemID++ ), -1, +0, 0 );
AddComponent( new AddonComponent( itemID++ ), -2, +0, 0 );
AddComponent( new AddonComponent( itemID++ ), -2, -1, 0 );
AddComponent( new AddonComponent( itemID++ ), -1, -1, 0 );
AddComponent( new AddonComponent( itemID++ ), -1, -2, 0 );
AddComponent( new AddonComponent( ++itemID ), -2, -2, 0 );
}
public StoneFountainAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}