AvatarsConquest/Scripts/Items/Addons/TrainingDummies.cs

286 lines
No EOL
6.3 KiB
C#

using System;
using Server;
using Server.Mobiles;
namespace Server.Items
{
[Flipable( 0x1070, 0x1074 )]
public class TrainingDummy : AddonComponent
{
private double m_MinSkill;
private double m_MaxSkill;
private Timer m_Timer;
[CommandProperty( AccessLevel.GameMaster )]
public double MinSkill
{
get{ return m_MinSkill; }
set{ m_MinSkill = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public double MaxSkill
{
get{ return m_MaxSkill; }
set{ m_MaxSkill = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Swinging
{
get{ return ( m_Timer != null ); }
}
[Constructable]
public TrainingDummy() : this( 0x1074 )
{
}
[Constructable]
public TrainingDummy( int itemID ) : base( itemID )
{
m_MinSkill = -25.0;
m_MaxSkill = +25.0;
}
public void UpdateItemID()
{
int baseItemID = (ItemID / 2) * 2;
ItemID = baseItemID + (Swinging ? 1 : 0);
}
public void BeginSwing()
{
if ( m_Timer != null )
m_Timer.Stop();
m_Timer = new InternalTimer( this );
m_Timer.Start();
}
public void EndSwing()
{
if ( m_Timer != null )
m_Timer.Stop();
m_Timer = null;
UpdateItemID();
}
public void OnHit()
{
UpdateItemID();
Effects.PlaySound( GetWorldLocation(), Map, Utility.RandomList( 0x3A4, 0x3A6, 0x3A9, 0x3AE, 0x3B4, 0x3B6 ) );
}
public void Use( Mobile from, BaseWeapon weapon )
{
BeginSwing();
from.Direction = from.GetDirectionTo( GetWorldLocation() );
weapon.PlaySwingAnimation( from );
if ( from is PlayerMobile )
from.CheckSkill( weapon.Skill, m_MinSkill, m_MaxSkill );
}
public override void OnDoubleClick( Mobile from )
{
BaseWeapon weapon = from.Weapon as BaseWeapon;
if ( weapon is BaseRanged )
SendLocalizedMessageTo( from, 501822 ); // You can't practice ranged weapons on this.
else if ( weapon == null || !from.InRange( GetWorldLocation(), weapon.MaxRange ) )
SendLocalizedMessageTo( from, 501816 ); // You are too far away to do that.
else if ( Swinging )
SendLocalizedMessageTo( from, 501815 ); // You have to wait until it stops swinging.
else if ( from.Skills[weapon.Skill].Base >= m_MaxSkill && !(from is BaseCreature) )
SendLocalizedMessageTo( from, 501828 ); // Your skill cannot improve any further by simply practicing with a dummy.
else if ( from.Mounted )
SendLocalizedMessageTo( from, 501829 ); // You can't practice on this while on a mount.
else
Use( from, weapon );
}
public TrainingDummy( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
writer.Write( m_MinSkill );
writer.Write( m_MaxSkill );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_MinSkill = reader.ReadDouble();
m_MaxSkill = reader.ReadDouble();
if ( m_MinSkill == 0.0 && m_MaxSkill == 30.0 )
{
m_MinSkill = -25.0;
m_MaxSkill = +25.0;
}
break;
}
}
UpdateItemID();
}
private class InternalTimer : Timer
{
private TrainingDummy m_Dummy;
private bool m_Delay = true;
public InternalTimer( TrainingDummy dummy ) : base( TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 2.75 ) )
{
m_Dummy = dummy;
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
if ( m_Delay )
m_Dummy.OnHit();
else
m_Dummy.EndSwing();
m_Delay = !m_Delay;
}
}
}
public class TrainingDummyEastAddon : BaseAddon
{
public override BaseAddonDeed Deed{ get{ return new TrainingDummyEastDeed(); } }
[Constructable]
public TrainingDummyEastAddon()
{
AddComponent( new TrainingDummy( 0x1074 ), 0, 0, 0 );
}
public TrainingDummyEastAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TrainingDummyEastDeed : BaseAddonDeed
{
public override BaseAddon Addon{ get{ return new TrainingDummyEastAddon(); } }
public override int LabelNumber{ get{ return 1044335; } } // training dummy (east)
[Constructable]
public TrainingDummyEastDeed()
{
}
public TrainingDummyEastDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TrainingDummySouthAddon : BaseAddon
{
public override BaseAddonDeed Deed{ get{ return new TrainingDummySouthDeed(); } }
[Constructable]
public TrainingDummySouthAddon()
{
AddComponent( new TrainingDummy( 0x1070 ), 0, 0, 0 );
}
public TrainingDummySouthAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TrainingDummySouthDeed : BaseAddonDeed
{
public override BaseAddon Addon{ get{ return new TrainingDummySouthAddon(); } }
public override int LabelNumber{ get{ return 1044336; } } // training dummy (south)
[Constructable]
public TrainingDummySouthDeed()
{
}
public TrainingDummySouthDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}