AvatarsConquest/Scripts/Items/Armor/DaemonBone/DaemonArms.cs

48 lines
No EOL
1.1 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x144e, 0x1453 )]
public class DaemonArms : BaseArmor
{
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int UOStrReq{ get{ return 40; } }
public override int UODexBonus{ get{ return -2; } }
public override int ArmorBase{ get{ return 46; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
public override int LabelNumber{ get{ return 1041371; } } // daemon bone arms
[Constructable]
public DaemonArms() : base( 0x144E )
{
Weight = 2.0;
Hue = 0x648;
}
public DaemonArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}