AvatarsConquest/Scripts/Items/Armor/Ranger/RangerChest.cs

47 lines
No EOL
1.1 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13db, 0x13e2 )]
public class RangerChest : BaseArmor
{
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int UOStrReq{ get{ return 35; } }
public override int ArmorBase{ get{ return 16; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
public override int LabelNumber{ get{ return 1041497; } } // studded tunic, ranger armor
[Constructable]
public RangerChest() : base( 0x13DB )
{
Weight = 8.0;
Hue = 0x59C;
}
public RangerChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 8.0;
}
}
}