AvatarsConquest/Scripts/Items/Clothing/Hats.cs

633 lines
No EOL
11 KiB
C#

using System;
using Server.Engines.Craft;
using Server.Network;
using System.Collections.Generic;
namespace Server.Items
{
public abstract class BaseHat : BaseClothing, IShipwreckedItem
{
private bool m_IsShipwreckedItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsShipwreckedItem
{
get { return m_IsShipwreckedItem; }
set { m_IsShipwreckedItem = value; }
}
public BaseHat( int itemID ) : this( itemID, 0 )
{
}
public BaseHat( int itemID, int hue ) : base( itemID, Layer.Helm, hue )
{
}
public BaseHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_IsShipwreckedItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_IsShipwreckedItem = reader.ReadBool();
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
if ( m_IsShipwreckedItem )
list.Add( 1041645 ); // recovered from a shipwreck
}
public override int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
Quality = (ClothingQuality)quality;
return base.OnCraft( quality, makersMark, from, craftSystem, typeRes, tool, craftItem, resHue );
}
}
public class FloppyHat : BaseHat
{
[Constructable]
public FloppyHat() : this( 0 )
{
}
[Constructable]
public FloppyHat( int hue ) : base( 0x1713, hue )
{
Weight = 1.0;
}
public FloppyHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Hood : BaseHat
{
[Constructable]
public Hood() : this( 0 )
{
}
[Constructable]
public Hood( int hue ) : base( 0x141B, hue )
{
Name = "hood";
Weight = 1.0;
}
public Hood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WideBrimHat : BaseHat
{
[Constructable]
public WideBrimHat() : this( 0 )
{
}
[Constructable]
public WideBrimHat( int hue ) : base( 0x1714, hue )
{
Weight = 1.0;
}
public WideBrimHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Cap : BaseHat
{
[Constructable]
public Cap() : this( 0 )
{
}
[Constructable]
public Cap( int hue ) : base( 0x1715, hue )
{
Weight = 1.0;
}
public Cap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SkullCap : BaseHat
{
[Constructable]
public SkullCap() : this( 0 )
{
}
[Constructable]
public SkullCap( int hue ) : base( 0x1544, hue )
{
Weight = 1.0;
}
public SkullCap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Bandana : BaseHat
{
[Constructable]
public Bandana() : this( 0 )
{
}
[Constructable]
public Bandana( int hue ) : base( 0x1540, hue )
{
Weight = 1.0;
}
public Bandana( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BearMask : BaseHat
{
[Constructable]
public BearMask() : this( 0 )
{
}
[Constructable]
public BearMask( int hue ) : base( 0x1545, hue )
{
Weight = 5.0;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public BearMask( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DeerMask : BaseHat
{
[Constructable]
public DeerMask() : this( 0 )
{
}
[Constructable]
public DeerMask( int hue ) : base( 0x1547, hue )
{
Weight = 4.0;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public DeerMask( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class HornedTribalMask : BaseHat
{
[Constructable]
public HornedTribalMask() : this( 0 )
{
}
[Constructable]
public HornedTribalMask( int hue ) : base( 0x1549, hue )
{
Weight = 2.0;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public HornedTribalMask( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TribalMask : BaseHat
{
[Constructable]
public TribalMask() : this( 0 )
{
}
[Constructable]
public TribalMask( int hue ) : base( 0x154B, hue )
{
Weight = 2.0;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public TribalMask( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TallStrawHat : BaseHat
{
[Constructable]
public TallStrawHat() : this( 0 )
{
}
[Constructable]
public TallStrawHat( int hue ) : base( 0x1716, hue )
{
Weight = 1.0;
}
public TallStrawHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class StrawHat : BaseHat
{
[Constructable]
public StrawHat() : this( 0 )
{
}
[Constructable]
public StrawHat( int hue ) : base( 0x1717, hue )
{
Weight = 1.0;
}
public StrawHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WizardsHat : BaseHat
{
[Constructable]
public WizardsHat() : this( 0 )
{
}
[Constructable]
public WizardsHat( int hue ) : base( 0x1718, hue )
{
Weight = 1.0;
}
public WizardsHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Bonnet : BaseHat
{
[Constructable]
public Bonnet() : this( 0 )
{
}
[Constructable]
public Bonnet( int hue ) : base( 0x1719, hue )
{
Weight = 1.0;
}
public Bonnet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FeatheredHat : BaseHat
{
[Constructable]
public FeatheredHat() : this( 0 )
{
}
[Constructable]
public FeatheredHat( int hue ) : base( 0x171A, hue )
{
Weight = 1.0;
}
public FeatheredHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TricorneHat : BaseHat
{
[Constructable]
public TricorneHat() : this( 0 )
{
}
[Constructable]
public TricorneHat( int hue ) : base( 0x171B, hue )
{
Weight = 1.0;
}
public TricorneHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class JesterHat : BaseHat
{
[Constructable]
public JesterHat() : this( 0 )
{
}
[Constructable]
public JesterHat( int hue ) : base( 0x171C, hue )
{
Weight = 1.0;
}
public JesterHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}