AvatarsConquest/Scripts/Items/Clothing/Shoes.cs

289 lines
5.8 KiB
C#

using System;
namespace Server.Items
{
public abstract class BaseShoes : BaseClothing
{
public BaseShoes( int itemID ) : this( itemID, 0 )
{
}
public BaseShoes( int itemID, int hue ) : base( itemID, Layer.Shoes, hue )
{
}
public BaseShoes( Serial serial ) : base( serial )
{
}
public override bool Scissor( Mobile from, Scissors scissors )
{
if( DefaultResource == CraftResource.None )
return base.Scissor( from, scissors );
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 2: break; // empty, resource removed
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
m_Resource = DefaultResource;
break;
}
}
}
}
[FlipableAttribute( 0x170b, 0x170c )]
public class Boots : BaseShoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
[Constructable]
public Boots() : this( 0 )
{
}
[Constructable]
public Boots( int hue ) : base( 0x170B, hue )
{
Weight = 3.0;
}
public Boots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable]
public class ThighBoots : BaseShoes, IArcaneEquip
{
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int MaxArcaneCharges
{
get{ return m_MaxArcaneCharges; }
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int CurArcaneCharges
{
get{ return m_CurArcaneCharges; }
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsArcane
{
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( IsArcane )
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
}
public void Update()
{
if ( IsArcane )
ItemID = 0x26AF;
else if ( ItemID == 0x26AF )
ItemID = 0x1711;
if ( IsArcane && CurArcaneCharges == 0 )
Hue = 0;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( IsArcane )
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
}
public void Flip()
{
if ( ItemID == 0x1711 )
ItemID = 0x1712;
else if ( ItemID == 0x1712 )
ItemID = 0x1711;
}
#endregion
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
[Constructable]
public ThighBoots() : this( 0 )
{
}
[Constructable]
public ThighBoots( int hue ) : base( 0x1711, hue )
{
Weight = 4.0;
}
public ThighBoots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
if ( IsArcane )
{
writer.Write( true );
writer.Write( (int) m_CurArcaneCharges );
writer.Write( (int) m_MaxArcaneCharges );
}
else
{
writer.Write( false );
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if ( Hue == 2118 )
Hue = ArcaneGem.DefaultArcaneHue;
}
break;
}
}
}
}
[FlipableAttribute( 0x170f, 0x1710 )]
public class Shoes : BaseShoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
[Constructable]
public Shoes() : this( 0 )
{
}
[Constructable]
public Shoes( int hue ) : base( 0x170F, hue )
{
Weight = 2.0;
}
public Shoes( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x170d, 0x170e )]
public class Sandals : BaseShoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
[Constructable]
public Sandals() : this( 0 )
{
}
[Constructable]
public Sandals( int hue ) : base( 0x170D, hue )
{
Weight = 1.0;
}
public Sandals( Serial serial ) : base( serial )
{
}
public override bool Dye( Mobile from, DyeTub sender )
{
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}