AvatarsConquest/Scripts/Items/Clothing/Waist.cs

66 lines
1.2 KiB
C#

using System;
namespace Server.Items
{
public abstract class BaseWaist : BaseClothing
{
public BaseWaist( int itemID ) : this( itemID, 0 )
{
}
public BaseWaist( int itemID, int hue ) : base( itemID, Layer.Waist, hue )
{
}
public BaseWaist( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x153b, 0x153c )]
public class HalfApron : BaseWaist
{
[Constructable]
public HalfApron() : this( 0 )
{
}
[Constructable]
public HalfApron( int hue ) : base( 0x153b, hue )
{
Weight = 2.0;
}
public HalfApron( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}