AvatarsConquest/Scripts/Items/Construction/Chairs/Thrones.cs

69 lines
No EOL
1.1 KiB
C#

using System;
namespace Server.Items
{
[Furniture]
[Flipable(0xB32, 0xB33)]
public class Throne : Item
{
[Constructable]
public Throne() : base(0xB33)
{
Weight = 1.0;
}
public Throne(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 6.0 )
Weight = 1.0;
}
}
[Furniture]
[Flipable( 0xB2E, 0xB2F, 0xB31, 0xB30 )]
public class WoodenThrone : Item
{
[Constructable]
public WoodenThrone() : base(0xB2E)
{
Weight = 15.0;
Hue = 0x49E;
}
public WoodenThrone(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 6.0 )
Weight = 15.0;
}
}
}