AvatarsConquest/Scripts/Items/Construction/Decorative/DecorativeShield.cs

426 lines
No EOL
8.3 KiB
C#

using System;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x156C, 0x156D )]
public class DecorativeShield1 : Item
{
[Constructable]
public DecorativeShield1() : base( 0x156C )
{
Movable = false;
}
public DecorativeShield1( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x156E, 0x156F )]
public class DecorativeShield2 : Item
{
[Constructable]
public DecorativeShield2() : base( 0x156E )
{
Movable = false;
}
public DecorativeShield2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1570, 0x1571 )]
public class DecorativeShield3 : Item
{
[Constructable]
public DecorativeShield3() : base( 0x1570 )
{
Movable = false;
}
public DecorativeShield3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1572, 0x1573 )]
public class DecorativeShield4 : Item
{
[Constructable]
public DecorativeShield4() : base( 0x1572 )
{
Movable = false;
}
public DecorativeShield4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1574, 0x1575 )]
public class DecorativeShield5 : Item
{
[Constructable]
public DecorativeShield5() : base( 0x1574 )
{
Movable = false;
}
public DecorativeShield5( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1576, 0x1577 )]
public class DecorativeShield6 : Item
{
[Constructable]
public DecorativeShield6() : base( 0x1576 )
{
Movable = false;
}
public DecorativeShield6( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1578, 0x1579 )]
public class DecorativeShield7 : Item
{
[Constructable]
public DecorativeShield7() : base( 0x1578 )
{
Movable = false;
}
public DecorativeShield7( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x157A, 0x157B )]
public class DecorativeShield8 : Item
{
[Constructable]
public DecorativeShield8() : base( 0x157A )
{
Movable = false;
}
public DecorativeShield8( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x157C, 0x157D )]
public class DecorativeShield9 : Item
{
[Constructable]
public DecorativeShield9() : base( 0x157C )
{
Movable = false;
}
public DecorativeShield9( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x157E, 0x157F )]
public class DecorativeShield10 : Item
{
[Constructable]
public DecorativeShield10() : base( 0x157E )
{
Movable = false;
}
public DecorativeShield10( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1580, 0x1581 )]
public class DecorativeShield11 : Item
{
[Constructable]
public DecorativeShield11() : base( 0x1580 )
{
Movable = false;
}
public DecorativeShield11( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )]
public class DecorativeShieldSword1North : Item
{
[Constructable]
public DecorativeShieldSword1North() : base( Utility.Random( 0x1582, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword1North( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )]
public class DecorativeShieldSword1West : Item
{
[Constructable]
public DecorativeShieldSword1West() : base( Utility.Random( 0x1634, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword1West( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )]
public class DecorativeShieldSword2North : Item
{
[Constructable]
public DecorativeShieldSword2North() : base( Utility.Random( 0x1584, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword2North( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )]
public class DecorativeShieldSword2West : Item
{
[Constructable]
public DecorativeShieldSword2West() : base( Utility.Random( 0x1636, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword2West( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}