AvatarsConquest/Scripts/Items/Construction/Decorative/DecorativeWeapon.cs

546 lines
No EOL
11 KiB
C#

using System;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x155E, 0x155F, 0x155C, 0x155D )]
public class DecorativeBowWest : Item
{
[Constructable]
public DecorativeBowWest() : base( Utility.Random( 0x155E, 2 ) )
{
Movable = false;
}
public DecorativeBowWest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x155C, 0x155D, 0x155E, 0x155F )]
public class DecorativeBowNorth : Item
{
[Constructable]
public DecorativeBowNorth() : base( Utility.Random( 0x155C, 2 ) )
{
Movable = false;
}
public DecorativeBowNorth( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1560, 0x1561, 0x1562, 0x1563 )]
public class DecorativeAxeNorth : Item
{
[Constructable]
public DecorativeAxeNorth() : base( Utility.Random( 0x1560, 2 ) )
{
Movable = false;
}
public DecorativeAxeNorth( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1562, 0x1563, 0x1560, 0x1561 )]
public class DecorativeAxeWest : Item
{
[Constructable]
public DecorativeAxeWest() : base( Utility.Random( 0x1562, 2 ) )
{
Movable = false;
}
public DecorativeAxeWest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DecorativeSwordNorth : Item
{
private InternalItem m_Item;
[Constructable]
public DecorativeSwordNorth() : base( 0x1565 )
{
Movable = false;
m_Item = new InternalItem( this );
}
public DecorativeSwordNorth( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X - 1, Y, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeSwordNorth m_Item;
public InternalItem( DecorativeSwordNorth item ) : base( 0x1564 )
{
Movable = true;
m_Item = item;
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X + 1, Y, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeSwordNorth;
}
}
}
public class DecorativeSwordWest : Item
{
private InternalItem m_Item;
[Constructable]
public DecorativeSwordWest() : base( 0x1566 )
{
Movable = false;
m_Item = new InternalItem( this );
}
public DecorativeSwordWest( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X , Y - 1 , Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeSwordWest m_Item;
public InternalItem( DecorativeSwordWest item ) : base( 0x1567 )
{
Movable = true;
m_Item = item;
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X , Y + 1, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeSwordWest;
}
}
}
public class DecorativeDAxeNorth : Item
{
private InternalItem m_Item;
[Constructable]
public DecorativeDAxeNorth() : base( 0x1569 )
{
Movable = false;
m_Item = new InternalItem( this );
}
public DecorativeDAxeNorth( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X - 1, Y, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeDAxeNorth m_Item;
public InternalItem( DecorativeDAxeNorth item ) : base( 0x1568 )
{
Movable = true;
m_Item = item;
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X + 1, Y, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeDAxeNorth;
}
}
}
public class DecorativeDAxeWest : Item
{
private InternalItem m_Item;
[Constructable]
public DecorativeDAxeWest() : base( 0x156A )
{
Movable = false;
m_Item = new InternalItem( this );
}
public DecorativeDAxeWest( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X , Y - 1 , Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeDAxeWest m_Item;
public InternalItem( DecorativeDAxeWest item ) : base( 0x156B )
{
Movable = true;
m_Item = item;
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X , Y + 1, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeDAxeWest;
}
}
}
}