253 lines
No EOL
6.2 KiB
C#
253 lines
No EOL
6.2 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Multis;
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using Server.Gumps;
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using System.Collections.Generic;
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using Server.ContextMenus;
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namespace Server.Items
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{
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public class MetalHouseDoor : BaseHouseDoor
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{
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[Constructable]
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public MetalHouseDoor( DoorFacing facing ) : base( facing, 0x675 + (2 * (int)facing), 0x676 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
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{
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}
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public MetalHouseDoor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer ) // Default Serialize method
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader ) // Default Deserialize method
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DarkWoodHouseDoor : BaseHouseDoor
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{
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[Constructable]
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public DarkWoodHouseDoor( DoorFacing facing ) : base( facing, 0x6A5 + (2 * (int)facing), 0x6A6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
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{
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}
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public DarkWoodHouseDoor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer ) // Default Serialize method
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader ) // Default Deserialize method
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class GenericHouseDoor : BaseHouseDoor
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{
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[Constructable]
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public GenericHouseDoor( DoorFacing facing, int baseItemID, int openedSound, int closedSound ) : this( facing, baseItemID, openedSound, closedSound, true )
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{
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}
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[Constructable]
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public GenericHouseDoor( DoorFacing facing, int baseItemID, int openedSound, int closedSound, bool autoAdjust )
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: base( facing, baseItemID + (autoAdjust ? (2 * (int)facing) : 0), baseItemID + 1 + (autoAdjust ? (2 * (int)facing) : 0), openedSound, closedSound, BaseDoor.GetOffset( facing ) )
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{
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}
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public GenericHouseDoor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer ) // Default Serialize method
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader ) // Default Deserialize method
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public abstract class BaseHouseDoor : BaseDoor, ISecurable
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{
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private DoorFacing m_Facing;
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private SecureLevel m_Level;
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[CommandProperty( AccessLevel.GameMaster )]
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public DoorFacing Facing
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{
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get{ return m_Facing; }
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set{ m_Facing = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public SecureLevel Level
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{
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get{ return m_Level; }
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set{ m_Level = value; }
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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SetSecureLevelEntry.AddTo( from, this, list );
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}
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public BaseHouseDoor( DoorFacing facing, int closedID, int openedID, int openedSound, int closedSound, Point3D offset ) : base( closedID, openedID, openedSound, closedSound, offset )
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{
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m_Facing = facing;
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m_Level = SecureLevel.Anyone;
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}
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public BaseHouse FindHouse()
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{
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Point3D loc;
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if ( Open )
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loc = new Point3D( X - Offset.X, Y - Offset.Y, Z - Offset.Z );
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else
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loc = this.Location;
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return BaseHouse.FindHouseAt( loc, Map, 20 );
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}
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public bool CheckAccess( Mobile m )
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{
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BaseHouse house = FindHouse();
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if ( house == null )
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return false;
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if ( !house.IsAosRules )
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return true;
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if ( house.Public ? house.IsBanned( m ) : !house.HasAccess( m ) )
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return false;
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return house.HasSecureAccess( m, m_Level );
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}
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public override void OnOpened( Mobile from )
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{
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BaseHouse house = FindHouse();
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if ( house != null && house.IsFriend( from ) && from.AccessLevel == AccessLevel.Player && house.RefreshDecay() )
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from.SendLocalizedMessage( 1043293 ); // Your house's age and contents have been refreshed.
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if ( house != null && house.Public && !house.IsFriend( from ) )
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house.Visits++;
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}
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public override bool UseLocks()
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{
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BaseHouse house = FindHouse();
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return ( house == null || !house.IsAosRules );
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}
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public override void Use( Mobile from )
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{
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if ( !CheckAccess( from ) )
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from.SendLocalizedMessage( 1061637 ); // You are not allowed to access this.
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else
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base.Use( from );
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}
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public BaseHouseDoor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int) m_Level );
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writer.Write( (int) m_Facing );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Level = (SecureLevel)reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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if ( version < 1 )
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m_Level = SecureLevel.Anyone;
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m_Facing = (DoorFacing)reader.ReadInt();
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break;
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}
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}
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}
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public override bool IsInside( Mobile from )
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{
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int x,y,w,h;
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const int r = 2;
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const int bs = r*2+1;
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const int ss = r+1;
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switch ( m_Facing )
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{
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case DoorFacing.WestCW:
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case DoorFacing.EastCCW: x = -r; y = -r; w = bs; h = ss; break;
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case DoorFacing.EastCW:
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case DoorFacing.WestCCW: x = -r; y = 0; w = bs; h = ss; break;
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case DoorFacing.SouthCW:
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case DoorFacing.NorthCCW: x = -r; y = -r; w = ss; h = bs; break;
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case DoorFacing.NorthCW:
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case DoorFacing.SouthCCW: x = 0; y = -r; w = ss; h = bs; break;
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//No way to test the 'insideness' of SE Sliding doors on OSI, so leaving them default to false until furthur information gained
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default: return false;
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}
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int rx = from.X - X;
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int ry = from.Y - Y;
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int az = Math.Abs( from.Z - Z );
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return ( rx >= x && rx < (x+w) && ry >= y && ry < (y+h) && az <= 4 );
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}
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}
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} |