AvatarsConquest/Scripts/Items/Construction/Doors/Portcullis.cs

60 lines
No EOL
1.2 KiB
C#

using System;
namespace Server.Items
{
public class PortcullisNS : BaseDoor
{
public override bool UseChainedFunctionality{ get{ return true; } }
[Constructable]
public PortcullisNS() : base( 0x6F5, 0x6F5, 0xF0, 0xEF, new Point3D( 0, 0, 20 ) )
{
}
public PortcullisNS( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PortcullisEW : BaseDoor
{
public override bool UseChainedFunctionality{ get{ return true; } }
[Constructable]
public PortcullisEW() : base( 0x6F6, 0x6F6, 0xF0, 0xEF, new Point3D( 0, 0, 20 ) )
{
}
public PortcullisEW( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}