AvatarsConquest/Scripts/Items/Farming/FarmableCabbage.cs

52 lines
No EOL
896 B
C#

using System;
using Server;
using Server.Network;
namespace Server.Items
{
public class FarmableCabbage : FarmableCrop
{
public static int GetCropID()
{
return 0x0DC4;
}
public override Item GetCropObject()
{
Cabbage cabbage = new Cabbage();
cabbage.ItemID = Utility.Random( 3195, 2 );
return cabbage;
}
public override int GetPickedID()
{
return 3254;
}
[Constructable]
public FarmableCabbage() : base( GetCropID() )
{
Name = "cabbage";
}
public FarmableCabbage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}