AvatarsConquest/Scripts/Items/Farming/FarmableOnion.cs

53 lines
No EOL
899 B
C#

using System;
using Server;
using Server.Network;
namespace Server.Items
{
public class FarmableOnion : FarmableCrop
{
public static int GetCropID()
{
return 3183;
}
public override Item GetCropObject()
{
Onion onion = new Onion();
onion.ItemID = Utility.Random( 3181, 2 );
onion.Amount = 6;
return onion;
}
public override int GetPickedID()
{
return 3254;
}
[Constructable]
public FarmableOnion() : base( GetCropID() )
{
Name = "onions";
}
public FarmableOnion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}