AvatarsConquest/Scripts/Items/Jewels/Ring.cs

85 lines
1.5 KiB
C#

using System;
namespace Server.Items
{
public abstract class BaseRing : BaseJewel
{
public override int BaseGemTypeNumber{ get{ return 1044176; } } // star sapphire ring
public BaseRing( int itemID ) : base( itemID, Layer.Ring )
{
}
public BaseRing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GoldRing : BaseRing
{
[Constructable]
public GoldRing() : base( 0x108a )
{
Weight = 0.1;
}
public GoldRing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SilverRing : BaseRing
{
[Constructable]
public SilverRing() : base( 0x1F09 )
{
Weight = 0.1;
}
public SilverRing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}