AvatarsConquest/Scripts/Items/Lights/Candelabra.cs

75 lines
No EOL
1.6 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class Candelabra : BaseLight, IShipwreckedItem
{
public override int LitItemID{ get { return 0xB1D; } }
public override int UnlitItemID{ get { return 0xA27; } }
[Constructable]
public Candelabra() : base( 0xA27 )
{
Duration = TimeSpan.Zero; // Never burnt out
Burning = false;
Light = LightType.Circle225;
Weight = 3.0;
}
public Candelabra( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
writer.Write( m_IsShipwreckedItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_IsShipwreckedItem = reader.ReadBool();
break;
}
}
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
if ( m_IsShipwreckedItem )
list.Add( 1041645 ); // recovered from a shipwreck
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( m_IsShipwreckedItem )
LabelTo( from, 1041645 ); //recovered from a shipwreck
}
#region IShipwreckedItem Members
private bool m_IsShipwreckedItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsShipwreckedItem
{
get { return m_IsShipwreckedItem; }
set { m_IsShipwreckedItem = value; }
}
#endregion
}
}